Resume


I am a digital artist who likes doing wide range of art.
Mainly I make character design and modeling in production. Beside that I also worked on environment modeling, character animation and concept drawings for films and games.
I contributed on several major projects,
Such as; Oscar Nominee Short Film Gopher Broke and Disney's Mickey’s Twice upon a Christmas. Game cinematics like Spiderman 2, Unreal, Sonic, Area 51... and games like Sims 3, Back to the Future.
I am currently working full-time at Activision/Blizzard/Toys for bob as a character artist. I am responsable of game characters and 3d printed toy figures in The Skylanders.

I started to draw when I was very young, drawing on study books were my favorite activity in school. Then Amiga and pixel based animation software Deluxepaint came in to my life. I made tons of short animations and animatic experiments. Flash, photoshop, 3dsmax, maya and zbrush followed the lead.

I attended Carsaf Magazine's Saturday Morning Cartoon School for 5 years during the school.
Then I attended Mimar Sinan Fine Art University and studied Art and Graphic design in Istanbul for 4 years.
I made an animation and game website Fistik.com after school. In a short time period it became popular and well-known.

I like making indendent art and experiments. I drew sketches, paint and build 3d sculptures, make musics and take photographs....
I teach character modeling at 3dakademi animation School every Saturday morning in an online class. I create video tutorials and publish them in my blog page along with my experimental artworks.



Download printable Resume




Skills

12 years of experience in character modeling, environment modeling and character animation and lighting.
High and low poly modeling, million poly modeling, UV mapping, texturing, normal mapping, displacement, lighting, rendering, facial morph targeting, basic rigging, compositing.
Following new technologies on CG and picking up quickly.
Skilled and experienced on concept design and illustrations.
Experienced on working in tight or long schedules with in large or small teams.
Attended a Graphic Design Academy for 4 years.
Began drawing 2D pixel animations with Amiga “deluxepaint” in 1986


Software Knowledge

Strong knowledge of, Photoshop, 3ds Max, Maya, ZBrush, Mudbox, Brazil, V-ray, Character Studio, Body Paint.
and also Adobe Premiere, After Effects, Eyeon Fusion, Flash, and DevTrack, Perforce, SVN.


Employment History

Worm Animation San Francisco, CA 2015 - present...

Art Director

We are making our first indie game. "Beat The Game" is an unique point and click adventure that you can make electronic music with collecting objects and solving puzzles.

I am concepting, designing, 3d modeling, animating, action scripting and scene assembling, in this project. I am also managing 10 people and decide about every aspect of the game.
We are at the end of the production. game will be available in PC, Mac, Playstation and Xbox in early 2016.

Check out www.Beat-TheGame.com for the trailer and more info.



Activision/ Blizzard/ Toys For bob Novato, CA 2011 - 2015

Lead Character Modeler

I make Character Art for most popular Toy/game of the year "The Skylanders Giants"
250 million toys sold so far, it is the Number 1 toy in USA and Europe.

In this project I am modeling high end characters in Wii, xbox 360, PS3. I also 3d print my character models using our in house 3D printers and making them ready for the toy factory.
I start my model with using Zbrush, after gray shaded model is approved, I sent my model to the toy factory and start finishing up realtime model in Maya. I make retopo with topogun, and UV's with UVlayout. I export my baked textures from Zbrush to Photoshop and start painting textures in Photoshop and 3d-coat, Meanwhile I check my model in game and fine tune if needed.
I also work closely with the toy director and engineers for making sure that the every aspect of the toy and the game is flawless.

You can find my toy figures at Amazon.com or in stores under Skylanders titles.
my published Toy figure names are; Tuffluck, Blastermind, Shortcut, HighFive, Cobra Cadabra, Fist Bump, Thumpback, Torch, Funny Bone, Eyebrawl, Jetvac, Fright Rider, Flashwing...

I also modeled 26 enemies, 6 Boss enemies


Skylanders Trap Team ( xbox 360, xbox one, PS3, PS4, Wii, IOS, Android )
Responsibilities: Leading character team, reporting art director and studio head daily.
Sculpting million poly hi-res characters, building 3d printed toy figure prototypes and also low poly models for xbox, ps3 and wii models.

 

Skylanders Giants ( xbox 360, PS3, Wii )
Responsibilities: Character artwork. Sculpting million poly hi-res characters, building 3d printed toy figure prototypes and also low poly models for xbox, ps3 and wii models.

 

Skylanders Spyro's Adventure ( xbox 360, PS3, Wii )
Responsibilities: Character artwork. Sculpting million poly hi-res characters, building 3d printed toy figure prototypes and also low poly models for xbox, ps3 and wii models.


Telltale Games San Rafael, CA 2010 - 2011

Senior Character Modeler



Back to the Future, 5 Episode Adventure Game ( PC, PS3, Xbox 360, Ipad )
Responsibilities: All of the Character artwork, modeling texturing all the main characters and some secondary characters. Costume changes and accessory modeling. Working with outsource company and managing artwork.


Electronic Arts Redwood City, CA 2006 - 2010

Senior Character Modeler



Sims 3 expansion pack " World Adventures"
(PC)
Responsibilities: Character modeling, Building young, teen, adult, elder male and female shapes, User customizable clothes, modeling and textures, normal mapping, Facial blend shapes.
Using in house tools, working with software engineers and game designers, testing and commenting assets on character related artworks. Also concept drawings and in game lighting, building presets.




Sims Animals Africa (Wii)
Responsibilities: Core Character modeling and environment modeling on Sim animal Africa on wii Console Game. Modeling and texturing characters and environments, integrating in game, working with software engineers and game designers.




Sims 3 and Sims 3 expansion packs (PC)
Responsibilities: Core character modeling, Building young, teen, adult, elder male and female shapes, User customizable clothes,, modeling and textures, normal mapping, Facial blend shapes.
Using in house tools, working with software engineers and game designers, testing and commenting assets on character related artworks. Also concept drawings and in game lighting, building presets.


Blur Studio Venice, CA 2002 – 2006

Character Modeler, Animator

Responsibilities: character modeling, props modeling, facial morphs, environment modeling,
character animation, lighting, rendering, compositing, concept design.
Software: 3D Studio Max

Simpsons Teaser (Movie Teaser)
Character modeling.

Gentlemans Duel (Blur’s independent animated short film)
Character Modeling, Props modeling.

Spongebob (Ride Film)
Character modeling and animation

Marry Read (Game Cinematic)
Facial animation

Crimson Skies (Game Cinematic)
Facial animation

Fred From Space (Short movie for Century Fox)
Character modeling and animation

Disney's Mickey’s Twice upon a Christmas (3 episodes for DVD)
Character design, modeling, props modeling, facial morphs, character animation,
facial animation

RockFish (Blur’s independent short film)
Character animation, modeling.

In the Rough (Blur’s independent short film)
Modeling, lighting

Gopher Broke (Blur’s independent animated short film)
Character modeling, Props modeling.

Spiderman 2 (Game Cinematic for Activision)
Character animation especially on Spiderman character

Sphinx and the Cursed Mummy (Game Cinematic)
Character animation

Aliens of the Deep (James Cameron’s movie)
Modeling

Fight Club (Game Cinematic)
Facial and body animation

Tak 2 (Game Cinematic)
Character and environment modeling

Playdoh (TV Commercial)
Character modeling, lighting, compositing, animation

Area 51 (Game Cinematic)
Character and props modeling

Unreal (Game Cinematic for Midway)
Character modeling

Sonic the Hedgehog (Game Cinematic for Sega)
Character modeling, facial morphs, props and environment modeling

Coca Cola (TV Commercial)
Character modeling, props modeling, facial morphs

Warhammer (Game Cinematic)
Character modeling

Zodiac (David Fincher's Movie)
Character modeling

WWE (Game Cinematic)
Character modeling

Opus (Pilot)
Character modeling

NHL (TV commercial for Fox)
Character modeling

Danimals (TV Commercial for Danone)
Character modeling, facial morphs

Nomeo and Juliet (Pilot for Disney)
Character modeling, facial morphs


3dme Studios Hollywood, CA 7/2002 – 10/2002

Character Modeler, Animator

Created several real time characters for PC platform.
Responsible for character design, modeling, and animations.
Software: Maya 4.1

Check Six Studios Los Angeles, CA 1/2002 – 6/2002

Character Modeler, Animator

Needle Damage (PS2)
Worked on Playstation2 platform, and created characters for Needle Damage
Game project. (unpublished prototype)
Responsible for character design, modeling, and animation.
Software: Maya 3.1

FDG Film Studios New York, NY 2/2001 – 10/2001

3d/2d Animator, Concept Artist

Dr. Mabuse
Created Dr. Mabuse console game and some short animations for ESPN channel.
Responsible for character design and animations.
Software: 3d Studio Max 4

Art Net/Marti Animations Istanbul 7/1995 – 1/2001

3d/2d Animator, Concept Artist

Robolab (15 minute Short film),

Uncle Quake and Doga (52x 15 TV series),

Zig and Zag (TV series),

Captain Trip and Sealy Boy (TV series), Buzz McFly and McFlea (TV series)
Responsibilities included character design, animations, storyboard design,
and image art director.

Ekol Advertisement (Film Agency), Istanbul 5/1998 – 11/1999
Part time Freelancer
Responsibilities included storyboard design and illustrations for television advertisements.

Internet animations
www.fistik.com
Series of animations and games created by using flash software and updated daily.
www.bbdo.com.tr
One of Turkey’s largest advertising companies - Alice and BBDO creation of
website animations and design came in 3rd position in the New York Websites Design
Festival.

Illustrations for Books 7/1997
Freelancer

Jim and Janet
Children’s Book, 30 Pages Illustration.


Education
Mimar Sinan University 9/1996 – 12/2000
Graphic Design Academy (4 years)


ACHIEVEMENTS
Exhibited caricatures and selected Turkey's youngest Caricaturist/Artist by Turkish Newspaper Association. (1991)
Won several international awards for achievements in caricature competitions. (1991-2000)
Worked on several major tv advertisements, Short films and Game Cinematics. (2002-2006)
Worked on Oscar Nominee short film "The Gopher broke" (2004)
Worked on World best seller PC game "The Sims 3" (2008)