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Character Art and...

Welcome to Cemre Ozkurt’s portfolio. I specialize in character art for games and film, while also contributing across the broader production pipeline when needed. My experience includes environment and prop modeling, character animation, and concept design.

Here are some examples of my character artwork, feel free to explore the other sections using the top menu.

Here are some examples of my character artwork—feel free to explore the other sections using the top menu.

Five Nights at Freddy's | Special delivery AR Game

I worked on over 50 characters for the Five Nights at Freddy’s horror game, leading the project from the ground up. I managed external artists and oversaw the entire art pipeline, including character, environment, and prop modeling, as well as in-game assets and V-Ray marketing renders. I also improved shader quality and implemented automated wear-and-tear and damage effects.

Personal Projects

Here are selected examples of character models I created for my own projects

Skylanders

Have you ever been curious who created those funky Skylanders that kids all over the world loved? That was me, along with my friends at Toys for Bob.
I worked on 3D modeling for Skylanders, including 36 Characters and NPCs, and contributed across the full pipeline, from toy figure manufacturing to in-game model handoff. It was a wild project, and we absolutely nailed it. The franchise went on to generate around $12 billion in revenue.

Here is a fun fact that I have heard during development: if you stacked all the Skylanders figures on top of each other, they could reach the moon.
A Jevtac character I originally 3D modeled for the Skylanders game was transformed into a massive sculpture showcased at the E3 gaming convention

Gentlemans duel | Blur Studio

I worked on character modeling, facial rigging, Furs, VFX and animations in this short film project.

Dungeons and Dragons | Neverwinter

I worked on almost every character in Neverwinter series, 3d modelled over 40 characters, creatures, armor, upgrades, help developing modular characters systems with using the inhouse softwares.

Sims 3 | Electronic Arts

I worked on the character customization system for The Sims 3 on PC. We improved the existing character creator and adapted it to work with the current animation rig. On top of that, we ensured that all clothing pieces were compatible across different ages and body types, including proper support for tattoos and accessories.

Monkey Island and Back to the Future

Here are selected examples of character models I created at Blur Studio.

Blur Studio, Disney, Unreal Tournament

Here are selected examples of character models I created at Blur Studio.

Sonic The Hedgehog

I worked on almost every character in this game cinematic and Sonic, Eggman where my favorites.

Gnomeo for Disney

I worked on Character modeling, facial morph targets, and props modeling in this Gnomeo pilot for Walt Disney

The Simpsons Film Trailer

I worked on several characters inside this trailer, including the bunny, flowers and some props.

Opus short film

I worked on Character modeling, facial morph targets, and fur design.

Gopher broke | Academy Oscar nominated short film

I worked on Character modeling, facial morph targeting, props and environment modeling in this short film.